Measured: an average of 34 online over 6d, about 24K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.3 at this size; a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 5 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Avatar: R15 only
Last counted
Up +3.7% since this time yesterday
Updated 11/04/26, 15:44 UTC — too early to measure the effect.
Over the last 7 days the game averages ~7.3K visits/day compared with 5.7K/day across 117 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 15:44 UTC | ReleaseRoblox place update | — | 27 | 25.2 |
| 11/03/26, 16:06 UTC | ReleaseRoblox place update | — | 60 | 51.8 |
| 11/01/26, 17:15 UTC | ReleaseRoblox place update | — | — | 57 |
| 10/30/26, 22:01 UTC | ReleaseRoblox place update | — | 29 | 25 |
| 10/24/26, 20:00 UTC | Game eventHalloween Halloween event | — | — | — |
| 10/17/26, 17:00 UTC | Game eventNew Kaiju New Kaiju added | — | — | — |
| 10/03/26, 16:00 UTC | Game eventTeam Battles Added Team Battles | — | — | — |
| 09/26/26, 19:30 UTC | Game eventAdded LABYRINTH Labyrinth kaiju Added | — | — | — |
| 09/04/26, 21:30 UTC | Game eventBeta Release P:R 4.0 Beta Release | — | — | — |
| 09/04/26 | Game PassPrivate Server + (R$ 300) | — | — | R$ 300 |
| 09/03/26 | Game PassPremium + (R$ 700) | — | — | R$ 700 |
| 07/11/26 | New badgeBeta Tester Played the Open Beta for P:R 4.0. | — | — | 150.33K earned+616 / 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 25 | 65 | +3.1K |
| 11/04/26 (Wed) | 39 | 61 | +6K |
| 11/03/26 (Tue) | 50 | 61 | +8.1K |
| 11/02/26 (Mon) | 62 | 76 | +15.65K |
| 11/01/26 (Sun) | 1 | 1 | +5.8K |
| 10/31/26 (Sat) | 21 | 21 | +1.1K |
| 10/30/26 (Fri) | 29 | 29 | — |
| 10/28/26 (Wed) | 8 | 8 | — |
| Lifetime daily avg (117d since launch) | — | — | +5.7K/d |
| Active milestones (last 24h) | Added | 24h awards |
|---|---|---|
| Beta Tester(47.3%) | 07/11/26 | +616 |
(This game is not meant to be played on *low end devices*) (Rewards from Killing Players has been disabled in Private Servers) [This game is still in *BETA* and things can change] Welcome to Project: Remake 4.0!!! Fight in an open map with Free Roam or fight opponents through various maps with Solo Battles! Use escape while Stunned to use "Escape" Use escape when you get hit whilst blocking to use "Pushback" Use escape while not doing any action to use "Dash" Controls are changeable via Sett