Measured: an average of 5 online over 4d, about 3.6K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.2 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~2.3K visits/day compared with 439/day across 115 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/02/26, 02:02 UTC | ReleaseRoblox place update | 0 | — | 5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 8 | 12 | +1.1K |
| 11/04/26 (Wed) | 11 | 11 | +2.7K |
| 11/03/26 (Tue) | 4 | 4 | +1.8K |
| 11/02/26 (Mon) | 5 | 5 | — |
| 10/31/26 (Sat) | 0 | 0 | — |
| 10/28/26 (Wed) | 1 | 1 | — |
| Lifetime daily avg (115d since launch) | — | — | +439/d |
Welcome to Timed Auto Wallhop Obby! [⏰] Put your movement and precision to the test! Each difficulty has its own timer, letting you improve your best time on every course. Whether you're just starting or looking for a challenge, there's a difficulty for everyone. Difficulties: Effortless [🤍] Easy [💚] Medium [💛] Hard [❤️] Nightmare [💜] End [🤍] 🚦 Start your run and beat the clock 💫 Improve your skills with every attempt 🏎️ Find the fastest way through each course 🎖️ Push yourself through every