Measured: an average of 22 online over 4d, about 15K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.27 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/05/26, 14:08 UTC — too early to measure the effect.
Over the last 7 days the game averages ~4K visits/day compared with 4.4K/day across 94 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 14:08 UTC | ReleaseRoblox place update | 33 | — | — |
| 11/05/26, 12:52 UTC | ReleaseRoblox place update | 45 | — | — |
| 11/05/26, 12:28 UTC | ReleaseRoblox place update | 41 | 31 −24.4% | waiting for 24h |
| 11/05/26, 11:27 UTC | ReleaseRoblox place update | 35 | 35.7 +1.9% | waiting for 24h |
| 11/05/26, 10:31 UTC | ReleaseRoblox place update | 29 | 39.7 +36.8% | waiting for 24h |
| 11/05/26, 09:22 UTC | ReleaseRoblox place update | 23 | 40.3 +75.4% | waiting for 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 25 | 45 | +2.9K |
| 11/04/26 (Wed) | 18 | 23 | +4.7K |
| 11/03/26 (Tue) | 20 | 23 | +4K |
| 11/02/26 (Mon) | 23 | 25 | +4.5K |
| 11/01/26 (Sun) | 25 | 25 | — |
| 10/28/26 (Wed) | 35 | 35 | +2.7K |
| 10/27/26 (Tue) | 32 | 32 | — |
| Lifetime daily avg (94d since launch) | — | — | +4.4K/d |
OUTRUN is a fast-paced movement survival game. Run, bhop, trimp across different maps, escape Nextbots, revive teammates, and survive until the round ends. HOW TO PLAY • WASD — Move • SPACE — Jump / Bhop • V — Toggle First-Person View • E — Revive downed players • G — Emotes • TAB — Player Scoreboard • M — Return to Main Menu Learn the movement, keep your speed, help your team, and OUTRUN whatever is chasing you. DEVELOPED BY @eddieramss & @v21ly Inspired by Evade