Measured: an average of 79 online over 4d, about 57K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.35 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/04/26, 00:38 UTC. Online since the update: +6.1% against the hour before it.
Over the last 7 days the game averages ~3.9K visits/day compared with 831/day across 89 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 00:38 UTC | ReleaseRoblox place update | 108 | 61 −43.5% | 114.6 +6.1% |
| 11/04/26, 00:22 UTC | ReleaseRoblox place update | 104 | 61 −41.3% | 114.6 +10.2% |
| 10/31/26, 10:27 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 68 | 141 | +1.9K |
| 11/04/26 (Wed) | 123 | 166 | +5.1K |
| 11/03/26 (Tue) | 73 | 104 | +4.4K |
| 11/02/26 (Mon) | 43 | 51 | +2.1K |
| 11/01/26 (Sun) | 76 | 91 | — |
| 10/28/26 (Wed) | 30 | 30 | — |
| Lifetime daily avg (89d since launch) | — | — | +831/d |
The garden centre has been left to run wild and it's all yours to put right. Shelve every last item and bring the centre back to life! Enjoying the game? Give it a like!👍 Found a bug? Report it in the group. How to play 🌱 Shelve every item in the store before the clock runs out 🧹 Buy tools and upgrades to work faster 🌸 Earn Blooms to unlock trails, auras and more 👥 Play solo, or team up in parties of up to 6 🖥️ PC Controls E or Click: Pick up / place item F: Drop item Scroll: Cycle held ite