Measured: an average of 251 online over 5d, about 180K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.44 at this size; a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 5 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Avatar: R15 only
Last counted
Up +52.4% since this time yesterday
This game +52.4% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~36.67K visits/day compared with 15.59K/day across 84 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 16:44 UTC | ReleaseRoblox place update | 223 | 271.7 +21.8% | 212.2 −4.8% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 184 | 346 | +31.23K |
| 11/04/26 (Wed) | 208 | 324 | +37.12K |
| 11/03/26 (Tue) | 222 | 320 | +43.64K |
| 11/02/26 (Mon) | 277 | 456 | +51.89K |
| 11/01/26 (Sun) | 440 | 498 | — |
| 10/29/26 (Thu) | 109 | 142 | +14.04K |
| 10/28/26 (Wed) | 214 | 313 | — |
| Lifetime daily avg (84d since launch) | — | — | +15.59K/d |
Can you finish all 30 levels? Navigate through an obstacle course rigged with traps!