Measured: an average of 6 online over 4d, about 4.3K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.21 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/05/26, 18:11 UTC — too early to measure the effect.
Over the last 7 days the game averages ~1.4K visits/day compared with 458/day across 81 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 18:11 UTC | ReleaseRoblox place update | 3 | — | — |
| 10/31/26, 03:34 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 5 | 8 | +735 |
| 11/04/26 (Wed) | 5 | 6 | +2.4K |
| 11/03/26 (Tue) | 6 | 6 | +1.4K |
| 11/02/26 (Mon) | 3 | 3 | +572 |
| 11/01/26 (Sun) | 10 | 10 | — |
| 10/28/26 (Wed) | 8 | 8 | — |
| Lifetime daily avg (81d since launch) | — | — | +458/d |
It’s Halloween, and you’re home handing out candy to trick-or-treaters. But some visitors aren’t what they seem… 🍬 Give candy, spot the anomalies, and survive the night. 🎃 Watch carefully before you answer the door. 👻 Can you tell who’s evil?