Measured: an average of 21 online over 4d, about 15K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.27 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/05/26, 15:13 UTC — too early to measure the effect.
Over the last 7 days the game averages ~1.8K visits/day compared with 10.57K/day across 76 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 15:13 UTC | ReleaseRoblox place update | 12 | — | — |
| 11/05/26, 08:24 UTC | ReleaseRoblox place update | 2 | 13.5 +575% | waiting for 24h |
| 11/05/26, 03:51 UTC | ReleaseRoblox place update | 15 | 10 −33.3% | waiting for 24h |
| 11/05/26, 00:40 UTC | ReleaseRoblox place update | 24 | 17 −29.2% | waiting for 24h |
| 11/04/26, 09:40 UTC | ReleaseRoblox place update | 7 | — | 17.8 +154.3% |
| 11/04/26, 07:59 UTC | ReleaseRoblox place update | — | 7 | 16.7 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 15 | 24 | +936 |
| 11/04/26 (Wed) | 21 | 32 | +1.8K |
| 11/03/26 (Tue) | 21 | 23 | +2.8K |
| 11/02/26 (Mon) | 3 | 3 | +1.1K |
| 11/01/26 (Sun) | 39 | 39 | — |
| 10/28/26 (Wed) | 10 | 10 | +1.6K |
| 10/27/26 (Tue) | 38 | 38 | — |
| Lifetime daily avg (76d since launch) | — | — | +10.57K/d |
A liminal roguelike where every Day is different. Complete missions, collect collections, escape, avoid various entities, and survive the loop. ⚠️ Loud Noises & Flashing Lights & Trigger Warning 🎮 Max Graphics Recommended This game is currently in Alpha. Expect bugs, balance issues, and unfinished content. Everything is subject to change.