Measured: an average of 104 online over 7d, about 75K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.37 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Up +17.4% since this time yesterday
Against the market: this game +17.4% while all tracked games −5.1%.
Over the last 7 days the game averages ~11.43K visits/day compared with 121.91K/day across 73 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/08/26, 20:17 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 58 | 108 | +4.1K |
| 11/04/26 (Wed) | 75 | 125 | +8.9K |
| 11/03/26 (Tue) | 73 | 112 | +8.3K |
| 11/02/26 (Mon) | 87 | 122 | +9.3K |
| 11/01/26 (Sun) | 117 | 156 | +13.71K |
| 10/31/26 (Sat) | 107 | 107 | +19.78K |
| 10/30/26 (Fri) | 150 | 164 | +10.83K |
| 10/29/26 (Thu) | 117 | 139 | +9.2K |
| 10/28/26 (Wed) | 117 | 139 | — |
| Lifetime daily avg (73d since launch) | — | — | +121.91K/d |
🐟 Catch and fight fish with your friends! 🤑 🚤 You were having a fun day exploring the waters and crashed your boat. 🐟 Catch and fight fish for cash 💰 Use the money to buy new lures and weapons. 🌙 Survive the wild creatures of the ocean... 🙏 Survive to return home. [#] New islands coming soon! [#] Updates every week! [#] Play with friends to beat bosses easier! Controls 🖥️ PC: Left Click / Right Click / Q / E / Shift 📱 Mobile: On-screen buttons 🚧 The game is still in beta, and we’re improvin