Measured: an average of 80 online over 7d, about 57K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.35 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Up +23.2% since this time yesterday
This game +23.2% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~10.21K visits/day compared with 339.67K/day across 72 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/30/26, 08:18 UTC | ReleaseRoblox place update | — | — | 90 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 61 | 101 | +3.8K |
| 11/04/26 (Wed) | 63 | 82 | +7.1K |
| 11/03/26 (Tue) | 57 | 64 | +6.4K |
| 11/02/26 (Mon) | 74 | 100 | +7.8K |
| 11/01/26 (Sun) | 96 | 105 | +21.4K |
| 10/31/26 (Sat) | 94 | 94 | +1.6K |
| 10/30/26 (Fri) | 86 | 86 | +25.64K |
| 10/29/26 (Thu) | 89 | 89 | +1.6K |
| 10/28/26 (Wed) | 136 | 163 | — |
| Lifetime daily avg (72d since launch) | — | — | +339.67K/d |
This cube is WAY too heavy, can you lift it? Do push-ups to gain strength and lift cubes faster Buy better arms to have faster push ups Open chests and roll rare arm materials for insane strength multipliers Travel further to discover heavier cubes and tougher challenges Lift everything, become insanely strong, and reach the end of the map!