Measured: an average of 367 online over 4d, about 260K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.48 at this size; a full shop, so ×0.5 / ×1.2 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 5 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Avatar: R15 only
Not counted: 28 at R$ 1 or from R$ 999,999. These are usually test or locked items.
Last counted
Down 13.4% since this time yesterday
This game −13.4% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~43.77K visits/day compared with 7.6K/day across 64 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/30/26, 13:48 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 243 | 883 | +36.89K |
| 11/04/26 (Wed) | 501 | 1,470 | +55.26K |
| 11/03/26 (Tue) | 258 | 732 | +34.39K |
| 11/02/26 (Mon) | 434 | 1,212 | +41.64K |
| 11/01/26 (Sun) | 276 | 304 | — |
| 10/28/26 (Wed) | 43 | 43 | — |
| Lifetime daily avg (64d since launch) | — | — | +7.6K/d |