Measured: an average of 30 online over 4d, about 22K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~5.4K visits/day compared with 8.2K/day across 60 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/28/26, 01:44 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 22 | 38 | +2.1K |
| 11/04/26 (Wed) | 31 | 49 | +5.6K |
| 11/03/26 (Tue) | 24 | 36 | +5.6K |
| 11/02/26 (Mon) | 17 | 24 | +5K |
| 11/01/26 (Sun) | 48 | 54 | — |
| 10/28/26 (Wed) | 12 | 12 | — |
| Lifetime daily avg (60d since launch) | — | — | +8.2K/d |
Radar Indicated is a severe weather game about working the radar, not chasing the storm. Use reflectivity, velocity, SRV, and CC to track storms, check outlooks, look for rotation or debris signatures, draw warning polygons, and decide when to issue. • Day 1–3 outlooks + NEW hatching • Supercells, QLCS, multicells, and pulse cells • Radar sites, tilts, soundings, storm reports, and practice mode • Multiple warning tiers with grading for lead time, coverage, and evidence Still in beta. Expect c