Measured: an average of 187 online over 4d, about 130K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.42 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~15.4K visits/day compared with 6.9K/day across 57 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/30/26, 19:23 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 91 | 136 | +7.9K |
| 11/04/26 (Wed) | 96 | 123 | +11.75K |
| 11/03/26 (Tue) | 117 | 170 | +15.27K |
| 11/02/26 (Mon) | 188 | 301 | +19.18K |
| 11/01/26 (Sun) | 345 | 410 | — |
| 10/28/26 (Wed) | 72 | 72 | — |
| Lifetime daily avg (57d since launch) | — | — | +6.9K/d |
🐐 Climb. Lick. Grow. Don’t fall! Be a goat with one goal: keep climbing! Lick salt from the wall to grow bigger, find your footing, and watch out for other players. Knock your rivals off the wall before they send YOU tumbling! 🧂 Lick salt to grow your goat 🧗 Climb higher and brave the drop 💥 Knock other players off the wall ⚠️ Watch your step—and your back! How high can you climb before it all goes downhill?