Measured: an average of 50 online over 5d, about 36K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.32 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~9.1K visits/day compared with 16.28K/day across 38 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/31/26, 14:37 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 19 | 37 | +2.6K |
| 11/04/26 (Wed) | 20 | 34 | +9.5K |
| 11/03/26 (Tue) | 62 | 74 | +10.15K |
| 11/02/26 (Mon) | 67 | 119 | +14.63K |
| 11/01/26 (Sun) | 73 | 132 | — |
| 10/29/26 (Thu) | 26 | 26 | +2.2K |
| 10/28/26 (Wed) | 472 | 697 | — |
| Lifetime daily avg (38d since launch) | — | — | +16.28K/d |
Climb a tower built out of squishies! Butter, dumplings, cheese, needohs and keyboards — every step squishes, bounces and moves under your feet. A brand-new random tower every 8 minutes. Six levels each round, so no two towers are ever the same. Dodge spinning lasers, ride moving platforms and bounce off trampolines on your way up. Reach the Finish Door at the top to speed up the timer for everyone. The more players finish, the faster the next tower comes. New squishies and levels are added r