Measured: an average of 18 online over 4d, about 13K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.26 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/05/26, 14:54 UTC — too early to measure the effect.
Over the last 7 days the game averages ~4.1K visits/day compared with 2.3K/day across 29 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 14:54 UTC | ReleaseRoblox place update | 4 | — | — |
| 11/04/26, 15:11 UTC | ReleaseRoblox place update | — | — | 3.6 |
| 11/03/26, 22:48 UTC | ReleaseRoblox place update | 21 | — | 3 −85.7% |
| 11/03/26, 13:59 UTC | ReleaseRoblox place update | — | — | 13 |
| 11/02/26, 19:51 UTC | ReleaseRoblox place update | 22 | — | 16 −27.3% |
| 11/02/26, 17:59 UTC | ReleaseRoblox place update | — | 22 | 16.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 4 | 8 | +477 |
| 11/04/26 (Wed) | 3 | 5 | +3.8K |
| 11/03/26 (Tue) | 16 | 21 | +4K |
| 11/02/26 (Mon) | 17 | 22 | +4.5K |
| 11/01/26 (Sun) | 37 | 37 | — |
| 10/28/26 (Wed) | 14 | 14 | — |
| Lifetime daily avg (29d since launch) | — | — | +2.3K/d |
Crack x Basket Entertainment Hatchcorp Work Order: Harvest the contents of the egg, beware of what lies within! Hatchcorp promises that there is nothing suspicious going on with the egg!