Measured: an average of 16 online over 4d, about 12K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.26 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~2K visits/day compared with 3.2K/day across 29 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 11:34 UTC | ReleaseRoblox place update | — | — | 13.5 |
| 10/29/26, 06:30 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 11 | 17 | +557 |
| 11/04/26 (Wed) | 11 | 13 | +1.8K |
| 11/03/26 (Tue) | 14 | 17 | +1.9K |
| 11/02/26 (Mon) | 20 | 26 | +2.3K |
| 11/01/26 (Sun) | 20 | 20 | — |
| 10/28/26 (Wed) | 24 | 24 | — |
| Lifetime daily avg (29d since launch) | — | — | +3.2K/d |
Welcome to Steal A Slime! How to Play: 🥚 Steal steamers from slimes 🐣 Hatch steamers to collect rare slimes 💸 Earn money from your slimes 🏃♂️ Train on the treadmill to gain speed ⬆️ Upgrade your treadmill and base 🥷 Steal steamers from other players 💫 Discover rare steamers, slimes, sizes, and mutations 🎮 Supports Desktop, Console, Mobile, and Tablet Players