Measured: an average of 299 online over 1d, about 220K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, Γ0.46 at this size; a full shop, so Γ0.5 / Γ1.2 / Γ3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 5 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report β
Avatar: R15 only
Last counted
Down 10.2% since this time yesterday
Updated 11/05/26, 04:46 UTC. Online since the update: β28.4% against the hour before it.
This game β10.2% vs this time yesterday; the market barely moved.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 04:46 UTC | ReleaseRoblox place update | 410 | 293.7 β28.4% | waiting for 24h |
| 11/04/26, 10:54 UTC | ReleaseRoblox place update | 177 | 163 β7.9% | 310.5 +75.4% |
| 11/04/26, 06:21 UTC | ReleaseRoblox place update | 303 | 208 β31.4% | 322.6 +6.5% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) Β· today | 350 | 540 | +12.97K |
| 11/04/26 (Wed) | 299 | 410 | β |
| Lifetime daily avg (27d since launch) | β | β | +4.7K/d |
Build a ten-man team from basketball history and try to go 82-0. Spin an era and a team, then pick your players from any season of that team in that decade. Fill five starters and a bench, play a full 82-game season, then make your run through the playoffs. VERSUS After every season you keep one player. Ten keepers unlock versus, where you take your best ten against anyone in the server or the CPU. Put Rep on the line, win best-of-seven series and climb the leaderboard. CHASE THE RARE ONES Ca