Measured: an average of 8 online over 3d, about 5.8K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.22 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/04/26, 08:51 UTC — too early to measure the effect.
Over the last 7 days the game averages ~1.5K visits/day compared with 1.4K/day across 26 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 08:51 UTC | ReleaseRoblox place update | 0 | — | 1 |
| 11/02/26, 07:52 UTC | ReleaseRoblox place update | — | 1 | 1 |
| 11/01/26, 10:13 UTC | ReleaseRoblox place update | — | — | 12 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 1 | 2 | — |
| 11/03/26 (Tue) | 0 | 0 | +420 |
| 11/02/26 (Mon) | 1 | 1 | +2K |
| 11/01/26 (Sun) | 23 | 23 | — |
| 10/28/26 (Wed) | 8 | 8 | +2.2K |
| 10/27/26 (Tue) | 27 | 28 | — |
| Lifetime daily avg (26d since launch) | — | — | +1.4K/d |
🏎️ DRIFT. WRECK. SURVIVE. 💥 Drift Chaos is a car battle arena. Every round, everyone spawns in and it’s last car standing. Drift to charge your nitro, ram rivals off the map, and blast them with gadgets! 🔥 FEATURES Unlock cars from tiny city cars to 6-wheel monsters and hypercars Gadgets like Rocket Launchers, Machine Guns, Shields, Grapples, Mines and Oil Slicks Random weather every round changes how you drive Chain your drifts into big combos Open Gadget Crates and Cosmetic Crates for rare