Measured: an average of 21 online over 4d, about 15K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.27 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/04/26, 17:01 UTC. Online since the update: −38.5% against the hour before it.
Over the last 7 days the game averages ~6.1K visits/day compared with 3K/day across 23 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 17:01 UTC | ReleaseRoblox place update | 18 | — | 11.1 −38.5% |
| 11/03/26, 19:22 UTC | ReleaseRoblox place update | 24 | — | 16.5 −31.3% |
| 11/01/26, 18:50 UTC | ReleaseRoblox place update | 41 | — | 15.5 −62.2% |
| 11/01/26, 15:32 UTC | ReleaseRoblox place update | — | 41 | 24 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 11 | 15 | +1.9K |
| 11/04/26 (Wed) | 15 | 18 | +8K |
| 11/03/26 (Tue) | 21 | 24 | +3.5K |
| 11/02/26 (Mon) | 15 | 19 | +6.7K |
| 11/01/26 (Sun) | 32 | 41 | — |
| Lifetime daily avg (23d since launch) | — | — | +3K/d |
NEW CODE : [CODEANT] ! 🧽 Clean Old Stuff 🧽 Run your own restoration shop! Customers bring you dusty old treasures: clocks, teapots, guitars, telescopes, toy cars and more. Buy them cheap, clean them up, and sell them for profit. 🔦 Use real tools: brush off the dirt, find hidden grime with the UV torch, peel stickers with tweezers, wipe ink with solvent, polish scratches and dry it all with the heat gun. 🏆 Display your best finds on your shelf to grow your luck More luck = rarer items in your