Measured: an average of 7 online over 4d, about 4.7K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.21 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/05/26, 15:15 UTC — too early to measure the effect.
Over the last 7 days the game averages ~2K visits/day compared with 871/day across 20 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 15:15 UTC | ReleaseRoblox place update | 0 | — | — |
| 11/05/26, 04:34 UTC | ReleaseRoblox place update | 7 | 2 −71.4% | waiting for 24h |
| 11/05/26, 01:42 UTC | ReleaseRoblox place update | 11 | 7 −36.4% | waiting for 24h |
| 11/04/26, 15:36 UTC | ReleaseRoblox place update | — | — | 4.7 |
| 11/04/26, 06:27 UTC | ReleaseRoblox place update | — | 5 | 6.4 |
| 11/03/26, 03:38 UTC | ReleaseRoblox place update | — | — | 2 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 4 | 11 | +718 |
| 11/04/26 (Wed) | 6 | 7 | +3.2K |
| 11/03/26 (Tue) | 2 | 2 | +2K |
| 11/02/26 (Mon) | 4 | 4 | +874 |
| 11/01/26 (Sun) | 14 | 14 | — |
| 10/28/26 (Wed) | 3 | 3 | — |
| Lifetime daily avg (20d since launch) | — | — | +871/d |
Grab tourists, trash cans, cars and more and YEET them down the street! Wind up a giant SMACK, raise pets with silly powers, and unlock ridiculous things from the MEGA-MATIC on a world tour from Hometown to the Moon.