Measured: an average of 27 online over 4d, about 19K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.28 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~4.8K visits/day compared with 18.9K/day across 16 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/01/26, 17:22 UTC | ReleaseRoblox place update | 66 | 63 −4.5% | 36 −45.5% |
| 11/01/26, 10:27 UTC | ReleaseRoblox place update | — | — | 43.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 20 | 44 | +2.8K |
| 11/04/26 (Wed) | 21 | 28 | +4.8K |
| 11/03/26 (Tue) | 16 | 19 | +4.6K |
| 11/02/26 (Mon) | 18 | 22 | +5K |
| 11/01/26 (Sun) | 51 | 66 | — |
| 10/28/26 (Wed) | 27 | 27 | — |
| Lifetime daily avg (16d since launch) | — | — | +18.9K/d |
🏔️ SKI DOWN K2 One mountain. One way down. Carve through snow, dodge rocks, and launch into the air on your way down K2. Deploy your wingsuit, land huge tricks, and push your luck for a faster run. 🎿 SKI & GLIDE — Find your line through steep slopes and icy canyons. 🏁 RACE YOUR FRIENDS — Wipe out, get back up, and keep chasing the finish. 🔥 LAND TRICKS — Chain spins, flips, and grabs to build your score. ⚙️ UPGRADE YOUR GEAR — Spend coins on speed, handling, agility, and gliding. ❄️ STAND OUT —