Measured: an average of 25 online over 2d, about 18K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.28 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/05/26, 00:17 UTC. Online since the update: −50.8% against the hour before it.
Over the last 7 days the game averages ~6.7K visits/day compared with 2.4K/day across 14 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 00:17 UTC | ReleaseRoblox place update | 44 | 21.7 −50.8% | waiting for 24h |
| 11/04/26, 19:09 UTC | ReleaseRoblox place update | — | 22 | waiting for 24h |
| 11/03/26, 22:58 UTC | ReleaseRoblox place update | 27 | — | 22.3 −17.3% |
| 11/03/26, 16:45 UTC | ReleaseRoblox place update | — | — | 25 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 17 | 33 | +2.9K |
| 11/04/26 (Wed) | 28 | 44 | +6.7K |
| 11/03/26 (Tue) | 21 | 27 | — |
| Lifetime daily avg (14d since launch) | — | — | +2.4K/d |
🧽 Welcome to Wash Rugs 🧽 [❓] How to play [❓] -------------------------- 1 -📦 Pick up dirty rugs 2 -🧽 Scrub them clean 3 -☀️ Hang them to dry 4 -💵 Sell them in your shop 5 -⚡️ Unlock upgrades, helpers and new rug patterns ---------------------------------------------------------------- 🎁 Premium Players get: ➕ 20% More Cash 💎 1 in 80 rugs is SHINY and worth 4x! 👫 Every friend in your server gives +10% Cash! 💤 Rugs on your stands keep selling even while you're OFFLINE! 👑 Solo-developed by @Typ