Measured: an average of 28 online over 2d, about 20K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.28 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/03/26, 23:03 UTC. Online since the update: −68.1% against the hour before it.
Over the last 7 days the game averages ~5K visits/day compared with 6.5K/day across 14 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 23:03 UTC | ReleaseRoblox place update | 40 | — | 12.8 −68.1% |
| 11/03/26, 07:01 UTC | ReleaseRoblox place update | 43 | — | 25 −41.9% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 9 | 13 | +954 |
| 11/04/26 (Wed) | 13 | 16 | +5K |
| 11/03/26 (Tue) | 42 | 43 | — |
| Lifetime daily avg (14d since launch) | — | — | +6.5K/d |
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