Measured: an average of 38 online over 6d, about 27K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.3 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~10.76K visits/day compared with 12.35K/day across 13 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/30/26, 22:43 UTC | ReleaseRoblox place update | — | — | 44 |
| 10/29/26, 03:35 UTC | ReleaseRoblox place update | 25 | — | 38.7 +54.7% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 38 | 82 | +6.3K |
| 11/04/26 (Wed) | 51 | 66 | +17.05K |
| 11/03/26 (Tue) | 25 | 60 | +10.12K |
| 11/02/26 (Mon) | 26 | 34 | +5K |
| 11/01/26 (Sun) | 43 | 56 | +12.7K |
| 10/31/26 (Sat) | 44 | 44 | — |
| 10/29/26 (Thu) | 39 | 57 | +8.9K |
| 10/28/26 (Wed) | 25 | 25 | — |
| Lifetime daily avg (13d since launch) | — | — | +12.35K/d |
Something is lurking in the sewers… and it hears every splash. 🧱 Throw Bottles and pebbles to distract IT, work together, and find a way out. Stay quiet. Throw wisely. Don’t get caught. 🎮 Controls: • Run - Shift 🎧 Headphones strongly recommended 🖼️ Max graphics recommended