Measured: an average of 59 online over 4d, about 42K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.33 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~2.6K visits/day compared with 3.4K/day across 4132 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/31/26, 02:50 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 63 | 88 | +2.2K |
| 11/04/26 (Wed) | 58 | 81 | +2.8K |
| 11/03/26 (Tue) | 52 | 71 | +3.1K |
| 11/02/26 (Mon) | 52 | 70 | +2.8K |
| 11/01/26 (Sun) | 74 | 81 | — |
| 10/28/26 (Wed) | 38 | 38 | +1.8K |
| 10/27/26 (Tue) | 62 | 74 | — |
| Lifetime daily avg (4132d since launch) | — | — | +3.4K/d |
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