Measured: an average of 29 online over 4d, about 21K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.29 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/04/26, 09:29 UTC — too early to measure the effect.
Over the last 7 days the game averages ~2.1K visits/day compared with 4.8K/day across 2770 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 09:29 UTC | ReleaseRoblox place update | — | — | 21.6 |
| 11/03/26, 10:49 UTC | ReleaseRoblox place update | 20 | — | 21 +5% |
| 11/02/26, 13:43 UTC | ReleaseRoblox place update | 18 | — | 16.5 −8.3% |
| 10/29/26, 20:46 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 21 | 40 | +906 |
| 11/04/26 (Wed) | 21 | 25 | +2.1K |
| 11/03/26 (Tue) | 26 | 31 | +1.9K |
| 11/02/26 (Mon) | 16 | 18 | +2.1K |
| 11/01/26 (Sun) | 51 | 65 | — |
| 10/28/26 (Wed) | 8 | 8 | — |
| Lifetime daily avg (2770d since launch) | — | — | +4.8K/d |
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