Measured: an average of 16 online over 4d, about 11K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.8K visits/day compared with 4.7K/day across 2719 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/16/25, 17:17 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 11 | 17 | +410 |
| 11/04/26 (Wed) | 9 | 11 | +1.7K |
| 11/03/26 (Tue) | 14 | 15 | +2.5K |
| 11/02/26 (Mon) | 8 | 8 | +1.1K |
| 11/01/26 (Sun) | 31 | 31 | — |
| 10/28/26 (Wed) | 12 | 12 | — |
| Lifetime daily avg (2719d since launch) | — | — | +4.7K/d |
The classic DEADZONE vibe, recreated independently from scratch. Try the deathmatch version: https://www.roblox.com/games/17772691665 DISCLAIMER: This is not a "fixed" version of DEADZONE, this is an absolute recreation with the goal to appear indistinguishable from the old DEADZONE engine. Models of original DEADZONE buildings and cars were sourced from the developer library. Please message me with ideas and suggestions to improve this game! Credit and special thanks to: "DEADZONE" by Deadz