Measured: an average of 8 online over 4d, about 5.9K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Down 100% since this time yesterday
This game −100% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~1.3K visits/day compared with 12.23K/day across 2629 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/30/26, 11:55 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 1 | 1 | +67 |
| 11/04/26 (Wed) | 1 | 1 | +646 |
| 11/03/26 (Tue) | 8 | 8 | +2.2K |
| 11/02/26 (Mon) | 6 | 6 | +1.1K |
| 11/01/26 (Sun) | 18 | 18 | — |
| 10/28/26 (Wed) | 10 | 10 | — |
| Lifetime daily avg (2629d since launch) | — | — | +12.23K/d |
Nullxiety is a test. They are choosing the strongest players for the experiment. You must pass their trials. Almost everything in the game is randomized! Built and scripted by Nullxiety. Note: You can SKIP the code part by buying a product, but you still can beat the game for free!
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