Measured: an average of 48 online over 4d, about 34K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.32 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Updated 11/04/26, 21:46 UTC — too early to measure the effect.
Over the last 7 days the game averages ~3.3K visits/day compared with 40.22K/day across 2493 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/04/26, 21:46 UTC | ReleaseRoblox place update | — | 31 | waiting for 24h |
| 11/03/26, 20:42 UTC | ReleaseRoblox place update | 77 | 41 −46.8% | 41 −46.8% |
| 11/03/26, 15:20 UTC | ReleaseRoblox place update | 72 | 77 +6.9% | 57.3 −20.5% |
| 11/03/26, 11:51 UTC | ReleaseRoblox place update | — | — | 65 |
| 11/03/26, 01:17 UTC | ReleaseRoblox place update | 62 | 45 −27.4% | 61 −1.6% |
| 11/01/26, 23:24 UTC | ReleaseRoblox place update | 18 | — | 45 +150% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 37 | 50 | +1.6K |
| 11/04/26 (Wed) | 33 | 41 | +2.5K |
| 11/03/26 (Tue) | 61 | 77 | +4K |
| 11/02/26 (Mon) | 45 | 64 | +3.5K |
| 11/01/26 (Sun) | 51 | 92 | — |
| 10/28/26 (Wed) | 31 | 31 | — |
| Lifetime daily avg (2493d since launch) | — | — | +40.22K/d |
Thrown into the anarchy of a desert town surrounded by the nothingness of Nevada, you are meant to stand on your own legs to earn money through many different ways. Join the Sheriff department and keep the crime behind a line, become a Trucker and help get goods to where they belong, open up your own shop selling a variety of items to other players, or be a Criminal hiding in the canyons to make cash through illegal ways. Anomic is set in 1992. Make sure to read the rules! https://devforum.rob