Measured: an average of 29 online over 4d, about 21K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.29 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Up 0% since this time yesterday
Over the last 7 days the game averages ~4.7K visits/day compared with 8.9K/day across 2389 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 06/11/26, 15:28 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 30 | 47 | +3.3K |
| 11/04/26 (Wed) | 25 | 47 | +5.4K |
| 11/03/26 (Tue) | 22 | 25 | +4.4K |
| 11/02/26 (Mon) | 25 | 39 | +4.4K |
| 11/01/26 (Sun) | 43 | 51 | — |
| 10/27/26 (Tue) | 17 | 17 | — |
| Lifetime daily avg (2389d since launch) | — | — | +8.9K/d |
👍⚓ LIKE & JOIN GROUP FOR CAPTAIN! 👑 https://www.roblox.com/communities/5821874/Ludo#!/about 🌊⚓ The ship is sinking. How long can you survive? 🛥️ Sinking Ship 2 is a dynamic disaster sandbox where every run is different. Flooding spreads, systems fail, and your decisions determine how long the ship stays afloat. 🔥 Manage watertight doors to slow the sinking 🚣 Deploy lifeboats, explore the ship, and adapt to the chaos 💰 Earn rewards based on how long you survive 👍 Like + Join for rewards & upd