Measured: an average of 7 online over 4d, about 5K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Down 83.3% since this time yesterday
Updated 11/05/26, 00:18 UTC. Online since the update: +20% against the hour before it.
This game −83.3% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~2.4K visits/day compared with 4.4K/day across 2308 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 00:18 UTC | ReleaseRoblox place update | 5 | 6 +20% | waiting for 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 4 | 6 | +614 |
| 11/04/26 (Wed) | 6 | 6 | +3.7K |
| 11/03/26 (Tue) | 5 | 5 | +2.4K |
| 11/02/26 (Mon) | 6 | 6 | +1.3K |
| 11/01/26 (Sun) | 11 | 11 | — |
| 10/28/26 (Wed) | 7 | 7 | — |
| Lifetime daily avg (2308d since launch) | — | — | +4.4K/d |
This is a Alpha Strike demo showcasing several features running together. Its purpose is to highlight the stengths and opportunities of Roblox Studio. Features testing: -Surface Appearance -Cutout (SA transparency upgrade) -Atmosphere -DoF -Skinned animations
Last counted