Measured: an average of 6 online over 1d, about 4.3K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.21 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/02/26, 19:06 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 0 | 0 | +17 |
| 11/04/26 (Wed) | 6 | 6 | — |
| 10/28/26 (Wed) | 0 | 0 | — |
| Lifetime daily avg (1826d since launch) | — | — | +2.1K/d |
"Road trips are usually filled with stories. However, people who drive through Duvall Drive always share the strangest tales. One roadtrip in particular leads to stumbling into a mystery that threatens our very reality." This benchmark showcase is a deep dive into some of the best features currently available on Roblox, pushing the boundaries of motion fidelity using some of the newest features available. Features like Custom Materials, Layered Clothing, Future lighting on mobile, Strea