Measured: an average of 40 online over 4d, about 29K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Updated 11/03/26, 15:32 UTC. Online since the update: 0% against the hour before it.
Over the last 7 days the game averages ~5K visits/day compared with 6.6K/day across 2305 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 15:32 UTC | ReleaseRoblox place update | 24 | — | 24 0% |
| 11/01/26, 17:26 UTC | ReleaseRoblox place update | 60 | 67 +11.7% | 46.3 −22.9% |
| 10/31/26, 18:24 UTC | ReleaseRoblox place update | — | — | 63.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 25 | 38 | +1.7K |
| 11/04/26 (Wed) | 33 | 45 | +6.5K |
| 11/03/26 (Tue) | 33 | 42 | +5K |
| 11/02/26 (Mon) | 34 | 46 | +3.5K |
| 11/01/26 (Sun) | 59 | 67 | — |
| 10/27/26 (Tue) | 18 | 18 | — |
| Lifetime daily avg (2305d since launch) | — | — | +6.6K/d |
A chaotic reimagining of that original 2009 multiplayer campaign. Trap enemy ghosts for cash, upgrade your equipment with a variety of weapon types, and defeat the boss before time runs out!