Measured: an average of 13 online over 4d, about 9K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.24 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~821 visits/day compared with 317/day across 5114 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/01/26, 16:53 UTC | ReleaseRoblox place update | 9 | — | 12 +33.3% |
OPOR is a pvp-focused open-world game with some PvE elements 𝐯𝟏.𝟕𝟖 • Revolutionary Army Faction • Dragon Claw Remake • Baltigo Island • Encyclopedia Controls and other game information can be accessed via the Encylopedia, at the top right of your screen. 2x Devil Fruit rates on weekends
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 14 | 30 | +418 |
| 11/04/26 (Wed) | 13 | 19 | +1K |
| 11/03/26 (Tue) | 16 | 22 | +735 |
| 11/02/26 (Mon) | 12 | 12 | +698 |
| 11/01/26 (Sun) | 9 | 9 | — |
| 10/28/26 (Wed) | 23 | 23 | — |
| Lifetime daily avg (5114d since launch) | — | — | +317/d |
OPOR is a pvp-focused open-world game with some PvE elements 𝐯𝟏.𝟕𝟖 • Revolutionary Army Faction • Dragon Claw Remake • Baltigo Island • Encyclopedia Controls and other game information can be accessed via the Encylopedia, at the top right of your screen. 2x Devil Fruit rates on weekends