Measured: an average of 14 online over 4d, about 10K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.25 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.8K visits/day compared with 2.9K/day across 2179 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 07/15/26, 17:56 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 11 | 19 | +833 |
| 11/04/26 (Wed) | 10 | 13 | +1.7K |
| 11/03/26 (Tue) | 13 | 14 | +2.6K |
| 11/02/26 (Mon) | 7 | 7 | +1K |
| 11/01/26 (Sun) | 26 | 26 | — |
| 10/28/26 (Wed) | 6 | 6 | — |
| Lifetime daily avg (2179d since launch) | — | — | +2.9K/d |
>> This game and it's combat is long outdated. The combat is meant for a way-more casual experience and is outdated by standards. This game will not be receiving any large changes unless it is recreated. << Moonlight Outbreak is a casual team free-roam PvP game revolving around the "L.U.P.E.M" virus with the capacity to turn people into Werewolves under certain circumstances. Controls: [Mobile has buttons] Shift - Sprint (Toggle) C - Crouch (Toggle) F - Inspect Item E - Wolf Ability Most ass