Measured: an average of 63 online over 4d, about 45K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.33 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Paid access: R$ 99 · Avatar: R15 only
Last counted
Up +10% since this time yesterday
Updated 11/05/26, 16:14 UTC — too early to measure the effect.
This game +10% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~4.4K visits/day compared with 3.9K/day across 2073 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 16:14 UTC | ReleaseRoblox place update | 33 | — | — |
| 11/05/26, 11:27 UTC | ReleaseRoblox place update | 20 | 33.3 +66.7% | waiting for 24h |
| 11/05/26, 01:50 UTC | ReleaseRoblox place update | 54 | 34.3 −36.4% | waiting for 24h |
| 11/05/26, 01:46 UTC | ReleaseRoblox place update | 59 | 34.3 −41.8% | waiting for 24h |
| 11/05/26, 01:11 UTC | ReleaseRoblox place update | 66 | 34.3 −48% | waiting for 24h |
| 11/05/26, 00:46 UTC | ReleaseRoblox place update | 60 | 45.3 −24.4% | waiting for 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 35 | 66 | +2K |
| 11/04/26 (Wed) | 59 | 73 | +3.7K |
| 11/03/26 (Tue) | 53 | 59 | +5.5K |
| 11/02/26 (Mon) | 53 | 67 | +2.9K |
| 11/01/26 (Sun) | 87 | 102 | — |
| 10/28/26 (Wed) | 68 | 68 | +5.6K |
| 10/27/26 (Tue) | 104 | 104 | — |
| Lifetime daily avg (2073d since launch) | — | — | +3.9K/d |
Nowhere Railways is currently in early access and will be released when important features and content are complete. This has been done to reduce the number of players while the game and data may be unstable. Make note that unlock locations and in-game prices are subject to change. Shutdowns mean updates or very important fixes. The game is being developed primarily for PC but console and mobile devices are supported.