Measured: an average of 59 online over 4d, about 43K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.33 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~8.4K visits/day compared with 58.92K/day across 2036 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 05/16/25, 07:56 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 37 | 81 | +4.1K |
| 11/04/26 (Wed) | 45 | 66 | +12.13K |
| 11/03/26 (Tue) | 53 | 65 | +7.1K |
| 11/02/26 (Mon) | 63 | 75 | +10.65K |
| 11/01/26 (Sun) | 76 | 106 | — |
| 10/28/26 (Wed) | 56 | 56 | +3.9K |
| 10/27/26 (Tue) | 51 | 55 | — |
| Lifetime daily avg (2036d since launch) | — | — | +58.92K/d |
Go touch the enemy flag after your team captured all the trenches to win the game. Choice game pass allows you to select which weapon to use instead of getting a random one.