Measured: an average of 58 online over 6d, about 42K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.33 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~10.8K visits/day compared with 59.33K/day across 1944 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/16/26, 21:28 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 36 | 96 | +5.8K |
| 11/04/26 (Wed) | 49 | 79 | +9.1K |
| 11/03/26 (Tue) | 54 | 70 | +10.16K |
| 11/02/26 (Mon) | 66 | 85 | +10.18K |
| 11/01/26 (Sun) | 109 | 121 | +21.24K |
| 10/31/26 (Sat) | 15 | 15 | +3.3K |
| 10/30/26 (Fri) | 55 | 55 | — |
| 10/28/26 (Wed) | 16 | 16 | — |
| Lifetime daily avg (1944d since launch) | — | — | +59.33K/d |
Welcome to Never have I ever! NOTICE: THE GAME WILL ONLY BEGIN WITH 2 OR MORE PLAYERS - ✅ Private Servers (RECOMMENDED) 🎮 Never have I ever is the perfect game for you and you 👍 Each round a question is proposed giving you a chance to decide whether you HAVE or NEVER committed to the question! 🎮 Select your answer and see the hilarious results!