Measured: an average of 101 online over 4d, about 72K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~5.6K visits/day compared with 3.4K/day across 1727 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/03/26, 00:14 UTC | ReleaseRoblox place update | 96 | 96 0% | 86.2 −10.2% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 57 | 83 | +1.5K |
| 11/04/26 (Wed) | 81 | 105 | +6K |
| 11/03/26 (Tue) | 87 | 118 | +5.5K |
| 11/02/26 (Mon) | 85 | 110 | +5.3K |
| 11/01/26 (Sun) | 149 | 190 | — |
| 10/28/26 (Wed) | 20 | 20 | — |
| Lifetime daily avg (1727d since launch) | — | — | +3.4K/d |
Pordier at War is a first-person shooter inspired by the First World War and works of high fantasy. Every match is set in a unique, procedurally generated landscape where players work to push the front for advances that can be measured in meters. Utilizing building and trench digging mechanics, players exploit the terrain and adapt with an ever-changing destructible environment. This experience contains flashing lights and may be unfit for photosensitive users. Special thanks to... Asayano_ -