Measured: an average of 30 online over 4d, about 21K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.29 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Down 12.8% since this time yesterday
This game −12.8% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~3.3K visits/day compared with 2K/day across 1722 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/02/26, 09:09 UTC | ReleaseRoblox place update | 14 | — | 30.5 +117.9% |
| 11/02/26, 01:56 UTC | ReleaseRoblox place update | — | 14 | 27.5 |
| 11/01/26, 02:45 UTC | ReleaseRoblox place update | — | — | 41 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 25 | 46 | +1.6K |
| 11/04/26 (Wed) | 24 | 39 | +3.7K |
| 11/03/26 (Tue) | 25 | 29 | +2.9K |
| 11/02/26 (Mon) | 28 | 41 | +3.2K |
| 11/01/26 (Sun) | 41 | 41 | — |
| 10/28/26 (Wed) | 24 | 24 | — |
| Lifetime daily avg (1722d since launch) | — | — | +2K/d |
Elevator to Underground Facility This is an facility that have a lot of realistic working lift that take you to some zones... Interac with buttons, explode some stuff, Roleplay with others and drive vehicles to explore for find more lifts... Note: This place was an Elevator Simulator that go more far away.... Recomended play it in Powefully devices lag and inestability can occur...