Measured: an average of 30 online over 4d, about 22K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
Up +53.8% since this time yesterday
Against the market: this game +53.8% while all tracked games −5.9%.
Over the last 7 days the game averages ~3.3K visits/day compared with 4.8K/day across 1721 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/31/26, 20:23 UTC | ReleaseRoblox place update | — | — | 59.5 |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 19 | 42 | +1.2K |
| 11/04/26 (Wed) | 22 | 29 | +3.1K |
| 11/03/26 (Tue) | 27 | 37 | +3.4K |
| 11/02/26 (Mon) | 20 | 20 | +3.4K |
| 11/01/26 (Sun) | 52 | 65 | — |
| 10/28/26 (Wed) | 20 | 20 | — |
| Lifetime daily avg (1721d since launch) | — | — | +4.8K/d |
Expect FREQUENT shutdowns and performance issues. Disclaimer: This is NOT a GAME!!!!, just a TESTING PLACE under ACTIVE DEVELOPMENT. Expect *FREQUENT* shutdowns and performance issues. NPCs deal lower Damage to players in Private Servers You're going to (and supposed to) lose sooner or later at high wanted levels, in case you feel like this game is too hard. Testing place for combative NPCs, roaming NPCs, vehicle system, Camera system, Weapon system, for an upcoming game. All visuals, assets