Measured: an average of 136 online over 7d, about 98K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.39 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Down 10.6% since this time yesterday
Updated 11/05/26, 05:58 UTC. Online since the update: +15.1% against the hour before it.
This game −10.6% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~22.44K visits/day compared with 12.52K/day across 1647 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 05:58 UTC | ReleaseRoblox place update | 42 | 48.3 +15.1% | waiting for 24h |
| 11/05/26, 05:43 UTC | ReleaseRoblox place update | 96 | 48.3 −49.7% | waiting for 24h |
| 11/02/26, 04:48 UTC | ReleaseRoblox place update | 113 | 63 −44.2% | 115.8 +2.4% |
| 10/30/26, 00:43 UTC | ReleaseRoblox place update | — | — | 141 |
| 10/29/26, 04:19 UTC | ReleaseRoblox place update | 144 | 88 −38.9% | 88 −38.9% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 82 | 134 | +7K |
| 11/04/26 (Wed) | 108 | 147 | +18.98K |
| 11/03/26 (Tue) | 127 | 175 | +21.37K |
| 11/02/26 (Mon) | 117 | 173 | +22.43K |
| 11/01/26 (Sun) | 168 | 196 | +38.08K |
| 10/31/26 (Sat) | 145 | 145 | +4.1K |
| 10/30/26 (Fri) | 141 | 141 | +39.73K |
| 10/29/26 (Thu) | 143 | 196 | +12.45K |
| 10/28/26 (Wed) | 159 | 214 | — |
| Lifetime daily avg (1647d since launch) | — | — | +12.52K/d |
Halloween update is live! Rebranding coming soon, stay tuned! Double XP Weekends, Free Private Servers, group members earn +10% XP and Currency Press the Quote key [ " ] for private server controls (custom match creation, player management) Heavily inspired by the Battlefield and Insurgency franchises This game is still in active development, almost everything is subject to change. I am the only permanently active developer for the game, so updates may be slow. MECS is not representative of