Measured: an average of 9 online over 4d, about 6.5K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~3K visits/day compared with 5.9K/day across 1573 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/02/26, 18:24 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 5 | 8 | +753 |
| 11/04/26 (Wed) | 7 | 9 | +4.8K |
| 11/03/26 (Tue) | 5 | 5 | +2.7K |
| 11/02/26 (Mon) | 6 | 6 | +1.6K |
| 11/01/26 (Sun) | 18 | 18 | — |
| 10/28/26 (Wed) | 8 | 8 | — |
| Lifetime daily avg (1573d since launch) | — | — | +5.9K/d |
Updates: - Unit scale bumped to 20x (from 16x) for accuracy. - Mario pushes ceilings and OOB correctly now. - Wah sound when ground pounding. - Cleaned up placeholder sounds. - Dust particles when on sand. A port of Super Mario 64's platforming mechanics, derived from "n64decomp/sm64" on GitHub. Featuring voice acting from yours truly, and animations done by Stalkalek! Source code is available on GitHub: MaximumADHD/sm64-roblox