Measured: an average of 58 online over 4d, about 41K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.33 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Down 23.1% since this time yesterday
Updated 11/05/26, 15:53 UTC — too early to measure the effect.
This game −23.1% vs this time yesterday; the market barely moved.
Over the last 7 days the game averages ~1.5K visits/day compared with 1.8K/day across 1532 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/05/26, 15:53 UTC | ReleaseRoblox place update | 16 | — | — |
| 11/05/26, 14:47 UTC | ReleaseRoblox place update | 11 | — | — |
| 11/05/26, 08:18 UTC | ReleaseRoblox place update | 9 | 3 −66.7% | waiting for 24h |
| 11/05/26, 06:08 UTC | ReleaseRoblox place update | 19 | 6 −68.4% | waiting for 24h |
| 11/05/26, 05:05 UTC | ReleaseRoblox place update | 31 | 7.5 −75.8% | waiting for 24h |
| 11/05/26, 03:49 UTC | ReleaseRoblox place update | 48 | 19.7 −59% | waiting for 24h |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 33 | 59 | +689 |
| 11/04/26 (Wed) | 46 | 69 | +2.1K |
| 11/03/26 (Tue) | 28 | 33 | +1.7K |
| 11/02/26 (Mon) | 42 | 63 | +1.1K |
| 11/01/26 (Sun) | 114 | 127 | — |
| 10/28/26 (Wed) | 5 | 5 | +1.2K |
| 10/27/26 (Tue) | 29 | 29 | — |
| Lifetime daily avg (1532d since launch) | — | — | +1.8K/d |
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