Measured: an average of 112 online over 4d, about 81K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, or $0.0119 an hour. Our model: its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so the real figure can differ several times over. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~9.9K visits/day compared with 5.7K/day across 1475 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/02/26, 23:31 UTC | ReleaseRoblox place update | 140 | 108 −22.9% | 88.2 −37% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 72 | 94 | +3.3K |
| 11/04/26 (Wed) | 94 | 115 | +8.6K |
| 11/03/26 (Tue) | 88 | 120 | +10.55K |
| 11/02/26 (Mon) | 107 | 142 | +10.69K |
| 11/01/26 (Sun) | 160 | 176 | — |
| 10/28/26 (Wed) | 55 | 55 | — |
| Lifetime daily avg (1475d since launch) | — | — | +5.7K/d |
UPDATE 17: https://devforum.roblox.com/t/update-17-elementalism/4940978?u=cassi_emm NOTE: You mostly can't do anything to level up in private servers; you just get access to several commands. Elementalism is an action RPG game with a vast map. Explore, find lost and secret items, master your element (or perhaps specialize in non-elemental classes), fight bosses, build your character, join a nation, win major wars around the servers, get recognized for your skills among the community, or maybe
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