Measured: an average of 76 online over 5d, about 55K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.35 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~10.82K visits/day compared with 18.4K/day across 1418 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/02/26, 18:31 UTC | ReleaseRoblox place update | 61 | 65 +6.6% | 50.3 −17.5% |
| 10/28/26, 17:17 UTC | ReleaseRoblox place update | 194 | 180 −7.2% | 143.5 −26% |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 33 | 52 | +3.1K |
| 11/04/26 (Wed) | 38 | 50 | +6.2K |
| 11/03/26 (Tue) | 46 | 54 | +8.1K |
| 11/02/26 (Mon) | 57 | 68 | +8.3K |
| 11/01/26 (Sun) | 107 | 115 | — |
| 10/29/26 (Thu) | 131 | 172 | +7.1K |
| 10/28/26 (Wed) | 165 | 194 | +24.37K |
| 10/27/26 (Tue) | 177 | 177 | — |
| Lifetime daily avg (1418d since launch) | — | — | +18.4K/d |
Welcome to Sans funny boss rush (or SFBR), this is a game where you fight multiple bosses using different characters. --------------------------------------------------------- L2 for shiftlock on Xbox. --------------------------------------------------------- Account should be atleast 30 days old to be able to join the game. --------------------------------------------------------- Undertale by Toby.