Measured: an average of 13 online over 5d, about 9.2K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.24 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~3.3K visits/day compared with 7.6K/day across 1400 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 07/08/26, 21:03 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 10 | 28 | +1.1K |
| 11/04/26 (Wed) | 13 | 21 | +4.5K |
| 11/03/26 (Tue) | 9 | 9 | +2.9K |
| 11/02/26 (Mon) | 9 | 9 | +1.3K |
| 11/01/26 (Sun) | 19 | 19 | — |
| 10/29/26 (Thu) | 14 | 14 | +4.6K |
| 10/28/26 (Wed) | 4 | 4 | — |
| Lifetime daily avg (1400d since launch) | — | — | +7.6K/d |
This game is based on Hide and Seek from the game Among Us I made this because I was getting tired of working on some other things. Hide and Seek works where Crewmates must avoid and hide from the Imposter to win. By completing tasks, they can reduce the time which can allow them to win faster. The imposter can win when all Crewmates are eliminated. All current tasks are placeholders. This game is mostly for testing and will be changed and updated. The imposter is chosen at random.