Measured: an average of 64 online over 4d, about 46K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.34 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
Up +3% since this time yesterday
Over the last 7 days the game averages ~13.48K visits/day compared with 80.99K/day across 1363 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 06/05/26, 14:50 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 52 | 79 | +10.22K |
| 11/04/26 (Wed) | 57 | 86 | +14.16K |
| 11/03/26 (Tue) | 65 | 75 | +15.75K |
| 11/02/26 (Mon) | 57 | 82 | +17.53K |
| 11/01/26 (Sun) | 77 | 89 | — |
| 10/28/26 (Wed) | 32 | 32 | +6.5K |
| 10/27/26 (Tue) | 60 | 65 | — |
| Lifetime daily avg (1363d since launch) | — | — | +80.99K/d |
🤝1 Like = Game made 0.1% easier🤝 🔥New Update soon🔥 This is a challenging and frustrating game in the style of the popular PC game by Bennett Foddy. In this Roblox version, players must navigate their way up a mountain using a sledgehammer as their only tool. 🕹To control the sledgehammer, players only need to use their mouse or finger to move it in a circular motion. The height of the hammer depends on the speed of the movement, and the direction is determined by the mouse/finger direction. Pla