Measured: an average of 15 online over 4d, about 10K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.25 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
Last counted
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~4.5K visits/day compared with 6.8K/day across 1304 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 10/26/26, 22:35 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 14 | 28 | +1.5K |
| 11/04/26 (Wed) | 20 | 29 | +6K |
| 11/03/26 (Tue) | 4 | 4 | +4.1K |
| 11/02/26 (Mon) | 2 | 2 | +3.4K |
| 11/01/26 (Sun) | 32 | 32 | — |
| 10/27/26 (Tue) | 21 | 21 | — |
| Lifetime daily avg (1304d since launch) | — | — | +6.8K/d |
SHUTDOWN = UPDATE A mid or high end PC is recommended for this game, you may experience framedrops and lag on lower-end devices. Sonic Advance Chaos is a high-speed style game, powered by the Digital Swirl Engine: Chaos Framework. With strong inspiration from Sonic Adventure 1 and 2, Sonic Advance 2, Bomb Rush Cyberfunk, Jet Set Radio and the Riders Saga with an aesthetic inspired by the 2000s era. After defeating Eggman and saving Vanilla at True Area 53, Sonic and Tails head to Neo Chaos St