Last counted
The comparison appears once we have a count from this hour yesterday.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 09/14/25, 03:31 UTC | Roblox updateRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 0 | 0 | — |
| Lifetime daily avg (1265d since launch) | — | — | +11/d |
a fun prototype game where we are all lost shift to run say "returntomenu" to return to the menu currently features: -a slightly above average iq monster -relative spookiness -a procedurally generated maze that changes every hour (please don't get bob stuck, he gets explosive after about a minute) latest update: keycard spawns note from dev: I have so much more I want to do with this, but I just don't have the time/motivation. I want to put this out instead of waiting for everything to be