Measured: an average of 10 online over 4d, about 7.2K hours of play a month. Roblox's reports: creators were paid $403M for about 34B hours in Q3 2026, on average $0.0119 an hour. Our model: big games earn more per hour than small ones, ×0.23 at this size; its shop is not read yet, so ×0.2 / ×1 / ×3. Roblox publishes no revenue per game, so a single game's real figure can differ several times over, sometimes tens of times. Small games with the same players earn very different money, so the range here is widened 3 times each way. Of the 9 author reports we read on DevForum about games under 1,000 online, 8 fall inside the range for this kind of shop. The width comes from those same reports. Roblox's report ↗
The comparison appears once we have a count from this hour yesterday.
Over the last 7 days the game averages ~1.7K visits/day compared with 7.3K/day across 1138 days since release.
| Updated | Release / milestone | Online before | First 3h | First 24h / Reach |
|---|---|---|---|---|
| 11/02/26, 21:45 UTC | ReleaseRoblox place update | — | — | 9 |
| 10/31/26, 14:01 UTC | ReleaseRoblox place update | — | — | — |
| Day | Average | Peak | + Visits |
|---|---|---|---|
| 11/05/26 (Thu) · today | 12 | 17 | +1K |
| 11/04/26 (Wed) | 11 | 14 | +2.7K |
| 11/03/26 (Tue) | 9 | 9 | +1.7K |
| 11/02/26 (Mon) | 6 | 6 | +835 |
| 11/01/26 (Sun) | 14 | 14 | — |
| 10/28/26 (Wed) | 14 | 14 | — |
| Lifetime daily avg (1138d since launch) | — | — | +7.3K/d |
There's forty shillings on the drum. ⚔️NTD is a tower defense game set within the Napoleonic Era, with a multitude of historical battles to choose from. Turn the tide at Borodino or relive Wellington's victory at Waterloo; History is yours. Controls: Upgrade Tower - E/Y Button. Place Tower - Click/Double Tap/Right Trigger. Rotate Tower - R/Y Button. Cancel Placement - Q/X Button Delete Tower - X/X Button Select Tower - Click/Tap/Right Trigger 🌹Thank you for all your support! 👍Feedback in
Last counted